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Shadow of memories
Shadow of memories







shadow of memories
  1. #Shadow of memories Pc
  2. #Shadow of memories ps2

He awakens to a mysterious voice in an unknown place. Game in most titles, but is just the beginning of Eike's repeatedly One afternoon, Eike is stabbed in the back by an unseen assailantĪnd dies alone in a deserted alleyway. (and death) of a young man named Eike Kusch. Shadow of Destiny concerns one day in the life Every action in the past ripples forward through time, and Konami's Shadow of Destiny may be the first game ever to employ this idea as the center of its gameplayĭeath in the afternoon. Most 'time travel' games treat the past like a self-contained world with little causal connection to present day. But for all that promise, only a handful of titles have ever used time travel as their core concept, and none have truly taken its implications seriously. Time travel seems an almost perfect background for a video game, promising players history-altering gameplay and the chance at a true non-linear narrative. But this is not the way stories should be told.Gaming Intelligence Agency - PlayStation 2 - Shadow of Destiny I ended up reading a book in order to stem the boredom.Īt least Konami have done a good job of converting it, with high resolutions and mouse support. It's not as though much happens in the cut-scenes either. Would you sit through a pompous, five-hour anime movie? No, you wouldn't.

#Shadow of memories ps2

The main criticism SoM got from PS2 reviewers is that it's too short (despite the several endings, which depend on a couple of those dialogue options). You're supposed to just sit back and watch. There aren't more than a handful of dialogue options in the whole thing. The main character is straight out of a Japanese Mills and Boon novel, and the quality of the narrative isn't far off one either. There are as many as five objects to pick up during the course of the 'game', their use always obvious to the point of utter imbecility. of course) and then going back to the present.

shadow of memories

The adventure element has you dying in a fire, travelling back in time from the limbo you end up in, seeing a boy starting the blaze so you can stop it (all this in cutscenes. The other 10 per cent has you walking round the streets of a quaint German village, sparking off cut-scenes by, say, clicking on a character or turning down an alleyway. Ninety per cent of the 'game' is made up of interminable cut-scenes and loading screens. The problem is you might as well not be there for all the input you have. You save yourself from one death, then do it all again only in a different place and time, as you move ever further along the game's timeline. The premise is not without its merits, beginning as it does with your character's death and his subsequent time travels as he attempts to thwart his own murders, one after the other. The way people have been talking about it you'd think none of them had ever read a novel. Never mind that there's barely the bones of a game to support it, that the characters are one-dimensional marionettes and the dialogue is functional at best. The reason? That it tells a complex, dramatic and slightly original story.

#Shadow of memories Pc

The PC version, which came out in the States a few months ago, has been getting the same sort of rave reviews. Shadow Of Memories received scores of eight or nine out of ten in almost every PS2 magazine when it was released a few years back. IF any further proof were needed that storytelling in games is primitive, childish and in need of a revolution, this is it.









Shadow of memories